Time & Atmosphere
Time & Atmosphere – Detailed Variables
A. Time of Day
Early Morning
Cool, gentle light, often with a bluish or soft pastel hue.
Shadows can be elongated if the sun is near the horizon.
May include subtle mist or dew on surfaces.
Midday
Bright, direct overhead sunlight with strong shadows beneath objects.
Colors appear more neutral or slightly washed out under harsh light.
Sky typically a vivid or pale blue (depending on weather).
Late Afternoon / Golden Hour
Warm, soft sunlight from a low angle, casting elongated and softer-edged shadows.
Surrounding surfaces adopt a golden or orange tint, enhancing contrast and saturation.
A favored time for dramatic, visually appealing shots.
Sunset / Dusk
Deep, warm or sometimes pink-orange glow across the sky.
Shadows stretch further, and surfaces pick up strong color from the sky.
The environment can be partially dark, partially lit by the horizon glow.
Night
Dark environment lit by moonlight, artificial lights, or scattered star/distant city glows.
Color temperature often cooler or tinted according to city lighting (warm streetlamps, etc.).
Shadows can be minimal if ambient light is low, or sharply defined in bright artificial light.
B. Season & Climate
Spring
Fresh, vibrant greens for plant life, possibly scattered blossoms or budding leaves.
Mild temperatures, gentle humidity, potential for scattered rain.
Light tends to be softer, with occasional overcast intervals.
Summer
Lush foliage if it’s a green region, or dried grass in arid climates.
Brighter, more direct sunlight, can appear more intense or bleached in midday.
Heat haze or shimmering air in especially hot environments.
Autumn / Fall
Warm red, orange, yellow hues in leaves (in temperate zones).
Sun angle typically lower, so late afternoon light can be particularly golden.
Potential for drifting leaves, cooler air, earlier sunsets.
Winter
Bare trees in colder climates, snow or frost.
More subdued or pale color palette, possibly overcast skies.
If indoors, might see mention of heating or steamy breath from subjects in cold air.
C. Weather Conditions
Clear / Sunny
Bright, crisp shadows, vibrant colors, minimal atmospheric haze.
Typically cheerful or sharply lit scene.
Overcast / Cloudy
Diffused, soft lighting, minimal distinct shadows.
Tends to flatten colors slightly, can be moody or subdued.
Rainy / Stormy
Water droplets, puddles, reflective surfaces.
Gray skies, possibly thunderclouds. Dripping eaves, wet pavement or leaves.
Figures or objects appear shiny or soaked if outdoors.
Snowy
Surfaces blanketed in white, duller shadows if the snow’s brightness is high.
Breath vapor from living subjects.
Potential flurries or thicker snowfall, shifting color temperature cooler.
Fog / Mist
Soft, hazy environment, edges fade out in partial opacity.
Light scattering reduces clarity—objects in the distance become silhouettes or vanish in white haze.
May add a mysterious or serene atmosphere.
D. Atmospheric Effects & Particles
Dust / Sand
Scenes with swirling dust in deserts or post-apocalyptic cityscapes.
Diffuse golden or brownish haze, especially in direct sunlight.
Smoke / Steam
Industrial settings or volcanic areas, thick smoke plumes.
Foggy city scenes with steam from vents, or steamy jungles.
May add swirling shadows and changing color tints if illuminated by distinct lights.
Light Pollutants
Urban haze or smog, slightly coloring the sky or horizon.
Nighttime city glow, making the sky a pale orange or pink instead of dark black.
E. Light Behavior Based on Time/Atmosphere
Shadow Intensity
Midday sun: sharp, well-defined.
Overcast: minimal, diffused.
Foggy: shadows almost non-existent, everything softened.
Color Temperature
Daylight: neutral or slightly cool.
Golden hour: warm, orange-red hue.
Artificial city lights at night: warm streetlights vs. cooler LED glows.
Reflections & Highlights
Rainy or snowy surfaces might create reflective roads.
Low-angle sun in dusty air might create volumetric light beams or “god rays.”
F. Combining Time & Atmosphere with Other Scene Elements
A runway environment at midday might be an indoor scenario with purely artificial overhead lights—time might be irrelevant (no windows).
In a forest environment, choosing late afternoon could yield dappled warm lighting, partial shadow from leaves, and possibly drifting pollen or insects.
A city street at night in rainy conditions sets a moody neon reflection vibe.
Why This Category Is Vital
Defines Mood & Realism: Time and weather shape the color palette, brightness, and overall scene feeling.
Directs Lighting Strategy: If it’s overcast, you might specify minimal shadows. For midday sun, strong overhead glare, etc.
Affects Subject Behavior: Rain or snow may require wet textures or protective gear on the subject. Fog might obscure certain details.
Tip for AI Prompts
Specify One Primary Condition: e.g., “Clear midday” or “Sunset with scattered clouds.” Overloading with contradictory instructions (e.g., midday sun but also nighttime city lights) can cause confusion.
Simplicity: If you want consistent results, keep time-of-day and atmospheric effects straightforward (e.g., “It’s midday, clear sky, bright sun,” or “Indoors with neutral overhead lighting,” ignoring real-world sky unless you mention windows).
Add On: If outdoors, mention weather or seasonal details if they matter for the scene’s vibe or illusions (like footprints in the snow).