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Figures & Characters

[6. FIGURES & CHARACTERS – DETAILED VARIABLES]

Below is a comprehensive look at **living subjects** in a scene—from basic humanoids to animals or mythical creatures—and how to specify them for AI text-to-video generation. Clarity on appearance, movement, and interaction helps the AI render these figures consistently and accurately.

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## A. Physical Attributes

1. **Body Shape & Proportions**
   - **Height**: In meters or feet, relative to the environment. (e.g., “1.8 m tall” or “6 ft tall”)
   - **Build**: Slim, athletic, muscular, stocky, curvy, etc. 
   - **Gender / Sex** (if relevant): Helps define subtle shape or posture, though not mandatory.

2. **Facial & Head Details**
   - **Facial Structure**: Eye shape, nose type, jawline, brow ridge prominence.  
   - **Hair**: Length, style, color, texture (straight, wavy, curly, braided).  
   - **Facial Hair**: Beard, mustache, stubble, or none.  
   - **Skin Tone & Complexion**: Ranging from pale to deep or fantasy color (blue, green if non-human).  
   - **Eyes**: Color (brown, green), special patterns, pupil shape (human round, cat slit if a creature).

3. **Distinctive Features**
   - **Markings / Tattoos / Scars**: Where they appear, their shape or style.  
   - **Ears**: Standard human ears, elongated elven ears, or other.  
   - **Appendages**: Tails, wings, extra limbs, if the subject is mythical or an evolved creature.

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## B. Clothing & Adornments

1. **Garments**
   - **Type**: Shirt, jacket, robe, armor, etc.  
   - **Style**: Modern casual, futuristic sleek, medieval tunic, minimal hide wrap, etc.  
   - **Color & Pattern**: Neutral solids vs. bold prints or detailed embroidery.  
   - **Fit**: Loose, form-fitting, layered, torn or pristine.

2. **Footwear**
   - Shoes, boots, sandals, or barefoot.  
   - Subtle details: Heels, laces, or metallic plating.

3. **Accessories**
   - **Jewelry**: Necklaces, earrings, rings, bracelets, subtle or large statement pieces.  
   - **Headgear**: Hats, helmets, crowns, hoods.  
   - **Carried Items**: Bags, backpacks, tool belts, handheld props (phone, staff).

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## C. Movement & Behavior

1. **Posture & Gait**
   - **Standing**: Upright, slouched, balanced stance.  
   - **Walking**: Graceful, hurried, limp, confident stride.  
   - **Running**: Speed, intensity, arm motion.  
   - **Sitting / Kneeling**: If needed, specify how they do it or where.

2. **Gesture & Expression**
   - Facial Emotions: Neutral, smiling, frowning, anxious, determined.  
   - Hand Gestures: Waving, pointing, idle swinging, holding an object.  
   - Head Movement: Nods, shakes, slight tilts.

3. **Interactions With Environment**
   - Stepping over or around objects, adjusting clothing, picking up items if relevant.  
   - If they approach a prop, how they handle it (light touch, confident grab, gentle inspection).

4. **Pacing & Flow**
   - Slow, methodical steps vs. swift purposeful strides.  
   - Pause or turn mid-scene, then resume movement.  
   - If multiple figures, specify how they coordinate (e.g., single-file, side by side).

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## D. Emotional or Character Context (Optional)

1. **Role / Personality**
   - Confidence, shyness, aggression, curiosity, formality, etc.  
   - Subtle hints: A confident figure may have a straighter posture and direct eye contact, while a shy figure might keep eyes lowered.

2. **Story Hooks** 
   - If relevant, mention “this figure is a royal guard” or “a shy student” to guide subtle posture or facial expressions.  
   - Not mandatory for basic demonstration, but can add nuance.

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## E. Multiple Figures

1. **Hierarchy & Layout**
   - If more than one subject, define who leads or how they’re arranged.  
   - Clarify if they differ in height, clothing style, or species, to avoid AI mixing them up.

2. **Interaction or Distinct Motion**
   - If they walk together, do they keep pace or is one slightly behind?  
   - If they talk or gesture to each other, specify the main gist of that interaction.

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## F. Special or Fantasy Traits

1. **Non-Human Anatomy**
   - Extra arms, claws, wings, tails, horns, fur. Summarize where they attach, how they move.  
   - Skin/fur color or scale patterns, if relevant.

2. **Hybrid or Mythical Species**
   - Centaur: Equine body from waist down, human torso above.  
   - Angelic wings: Feathers extending from shoulders, how they fold or flutter.  
   - Reptilian eyes with slit pupils, scaly patches across certain limbs.

3. **Powers / Effects** (If you want subtle illusions)
   - Glow in the eyes, faint aura, sparks from limbs.  
   - AI can attempt these effects, but simpler descriptions yield more stable results.

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## G. Tips for AI Prompting Figures

1. **Order**: Provide a clear, top-down description of body → clothing → expression → motion.  
2. **Keep it Simple**: Overly detailed or contradictory features (e.g., “both a short mohawk and waist-length hair”) can degrade output.  
3. **Focus**: If the figure is the star, let them have more detail. If environment is more important, keep figure minimal.  
4. **Animation**: For a stable walk or run, mention stride speed, posture, but avoid layering multiple complex actions unless necessary.  
5. **Avoid Contradictions**: e.g., “the figure has short hair and also a long ponytail.” The AI might blend them awkwardly.

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### **Conclusion**
In **Figures & Characters**, clarity on physical features, attire, and motion ensures the AI accurately represents the subject. This helps you systematically define **height, build, clothing, movement** so each clip is consistent. Integrate these details **after** environment, lighting, and camera prompts—letting the AI place your well-defined figure seamlessly into the scene.