[6. FIGURES & CHARACTERS – DETAILED VARIABLES]
Below is a comprehensive look at **living subjects** in a scene—from basic humanoids to animals or mythical creatures—and how to specify them for AI text-to-video generation. Clarity on appearance, movement, and interaction helps the AI render these figures consistently and accurately.
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## A. Physical Attributes
1. **Body Shape & Proportions**
- **Height**: In meters or feet, relative to the environment. (e.g., “1.8 m tall” or “6 ft tall”)
- **Build**: Slim, athletic, muscular, stocky, curvy, etc.
- **Gender / Sex** (if relevant): Helps define subtle shape or posture, though not mandatory.
2. **Facial & Head Details**
- **Facial Structure**: Eye shape, nose type, jawline, brow ridge prominence.
- **Hair**: Length, style, color, texture (straight, wavy, curly, braided).
- **Facial Hair**: Beard, mustache, stubble, or none.
- **Skin Tone & Complexion**: Ranging from pale to deep or fantasy color (blue, green if non-human).
- **Eyes**: Color (brown, green), special patterns, pupil shape (human round, cat slit if a creature).
3. **Distinctive Features**
- **Markings / Tattoos / Scars**: Where they appear, their shape or style.
- **Ears**: Standard human ears, elongated elven ears, or other.
- **Appendages**: Tails, wings, extra limbs, if the subject is mythical or an evolved creature.
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## B. Clothing & Adornments
1. **Garments**
- **Type**: Shirt, jacket, robe, armor, etc.
- **Style**: Modern casual, futuristic sleek, medieval tunic, minimal hide wrap, etc.
- **Color & Pattern**: Neutral solids vs. bold prints or detailed embroidery.
- **Fit**: Loose, form-fitting, layered, torn or pristine.
2. **Footwear**
- Shoes, boots, sandals, or barefoot.
- Subtle details: Heels, laces, or metallic plating.
3. **Accessories**
- **Jewelry**: Necklaces, earrings, rings, bracelets, subtle or large statement pieces.
- **Headgear**: Hats, helmets, crowns, hoods.
- **Carried Items**: Bags, backpacks, tool belts, handheld props (phone, staff).
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## C. Movement & Behavior
1. **Posture & Gait**
- **Standing**: Upright, slouched, balanced stance.
- **Walking**: Graceful, hurried, limp, confident stride.
- **Running**: Speed, intensity, arm motion.
- **Sitting / Kneeling**: If needed, specify how they do it or where.
2. **Gesture & Expression**
- Facial Emotions: Neutral, smiling, frowning, anxious, determined.
- Hand Gestures: Waving, pointing, idle swinging, holding an object.
- Head Movement: Nods, shakes, slight tilts.
3. **Interactions With Environment**
- Stepping over or around objects, adjusting clothing, picking up items if relevant.
- If they approach a prop, how they handle it (light touch, confident grab, gentle inspection).
4. **Pacing & Flow**
- Slow, methodical steps vs. swift purposeful strides.
- Pause or turn mid-scene, then resume movement.
- If multiple figures, specify how they coordinate (e.g., single-file, side by side).
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## D. Emotional or Character Context (Optional)
1. **Role / Personality**
- Confidence, shyness, aggression, curiosity, formality, etc.
- Subtle hints: A confident figure may have a straighter posture and direct eye contact, while a shy figure might keep eyes lowered.
2. **Story Hooks**
- If relevant, mention “this figure is a royal guard” or “a shy student” to guide subtle posture or facial expressions.
- Not mandatory for basic demonstration, but can add nuance.
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## E. Multiple Figures
1. **Hierarchy & Layout**
- If more than one subject, define who leads or how they’re arranged.
- Clarify if they differ in height, clothing style, or species, to avoid AI mixing them up.
2. **Interaction or Distinct Motion**
- If they walk together, do they keep pace or is one slightly behind?
- If they talk or gesture to each other, specify the main gist of that interaction.
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## F. Special or Fantasy Traits
1. **Non-Human Anatomy**
- Extra arms, claws, wings, tails, horns, fur. Summarize where they attach, how they move.
- Skin/fur color or scale patterns, if relevant.
2. **Hybrid or Mythical Species**
- Centaur: Equine body from waist down, human torso above.
- Angelic wings: Feathers extending from shoulders, how they fold or flutter.
- Reptilian eyes with slit pupils, scaly patches across certain limbs.
3. **Powers / Effects** (If you want subtle illusions)
- Glow in the eyes, faint aura, sparks from limbs.
- AI can attempt these effects, but simpler descriptions yield more stable results.
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## G. Tips for AI Prompting Figures
1. **Order**: Provide a clear, top-down description of body → clothing → expression → motion.
2. **Keep it Simple**: Overly detailed or contradictory features (e.g., “both a short mohawk and waist-length hair”) can degrade output.
3. **Focus**: If the figure is the star, let them have more detail. If environment is more important, keep figure minimal.
4. **Animation**: For a stable walk or run, mention stride speed, posture, but avoid layering multiple complex actions unless necessary.
5. **Avoid Contradictions**: e.g., “the figure has short hair and also a long ponytail.” The AI might blend them awkwardly.
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### **Conclusion**
In **Figures & Characters**, clarity on physical features, attire, and motion ensures the AI accurately represents the subject. This helps you systematically define **height, build, clothing, movement** so each clip is consistent. Integrate these details **after** environment, lighting, and camera prompts—letting the AI place your well-defined figure seamlessly into the scene.